##《黑神话:悟空》爆火后,开发者被猎头疯抢,联创求放过:你们不缺人才,别搞我们

继《黑神话:悟空》在全球范围内持续霸榜热销商品第一名后,其开发商“游戏科学”的员工也成为了猎头们争抢的目标。据脉脉消息,游戏上线当日,“游戏科学”员工的脉脉主页访问次数暴涨 10 倍,多位认证为“游戏科学”公司员工的用户,在主页标注“不找工作”“招聘勿扰”等。

“游戏科学”的工程师团队被誉为“六边形战士”,他们拥有极强的全能型能力,在游戏开发领域堪称顶尖。据传,公司在招聘时要求极高,仅有 1% 的应聘者能够通过考核。这支精锐的团队,加上《黑神话:悟空》的成功,自然引得猎头们趋之若鹜。

除了工程师团队,动画设计师、游戏特效师、3D 设计师等核心职位也成为了猎头们的目标。一些员工甚至隐去了自己“游戏科学”员工的身份,以躲避猎头的骚扰。

虽然“游戏科学”的员工薪资水平略低于行业平均水平,但设计类岗位的薪资水平却有着更强的竞争力,超过 80% 的设计类岗位薪资水平甚至超越了行业平均值。优厚的福利待遇固然是留住员工的一项利器,但可能不是最重要的,与创始人、创始团队和公司文化的同频共振或许才是他们留下来的最重要因素。

早在《黑神话:悟空》初期放出首支预告片时,就曾被猎头们盯上。2020 年 8 月 20 日,游戏科学团队为了宣传游戏,并吸引高端人才,就在多个平台上发布了《黑神话:悟空》的首支实际演示视频,视频一上线便以其惊艳的游戏画面表现震惊整个互联网。自那时起,猎头和竞品们就纷纷“挖墙脚”。

面对如今更加猛烈的“挖角”攻势,游戏科学联合创始人、《黑神话:悟空》主美杨奇连连“求饶”:“求各位 HR 大大放过,你们内部是不缺人才的,用心待他们,不要搞我们。”

游戏制作人则表示:“我们非常尊重每一位员工的意愿和选择,我们也鼓励他们能够按照自己的心意去追求自己的梦想。只要他们能够把工作放在首位并认真负责地完成每一份任务,我们就愿意让他们去做自己想做的事情。”

《黑神话:悟空》的成功不仅是中国游戏产业的里程碑式事件,更是对全球游戏市场的一次有力冲击。它以其独特的东方魔幻风格和丰富的文化内涵赢得了全球玩家的喜爱和认可。然而,主创团队全部来自腾讯,且获得如此多的大佬支持的《黑神话:悟空》为什么没有诞生在大厂?

有博主表示,大厂的体制和文化或许并不适合《黑神话:悟空》这样的项目。大厂注重效率和利润,而《黑神话:悟空》则需要更多的时间和精力去打磨细节,追求完美。或许正是因为“游戏科学”的独立性和自由度,才能够诞生出这样一款现象级的游戏。

《黑神话:悟空》的成功,让“游戏科学”成为了行业内炙手可热的公司,也让其员工成为了猎头们的“香饽饽”。这场“人才争夺战”的最终结果如何,还有待观察。但可以肯定的是,这场“风暴”将会对中国游戏产业的发展产生深远的影响。

英语如下:

##Black Myth: Wukong’s Success Sparks a Talent War, DevelopersAre Being Poached, Co-Founder Pleads for Mercy

**Keywords:**Wukong, Headhunters, Please Stop

**Content:**

Following the global success of “Black Myth: Wukong,” which has consistently topped bestsellercharts, the employees of its developer, “Game Science,” have become the target of intense headhunting. According to the Chinese professional networking platform Maimai, thenumber of visits to the profiles of “Game Science” employees on the platform surged tenfold on the day of the game’s release. Many users verified as employees of “Game Science” have added tags to their profiles like “Not lookingfor work” and “No recruitment.”

The engineering team at “Game Science” is known as “all-rounders,” possessing exceptional versatility and considered top-tier in the game development field. The company is known for its stringent hiringstandards, with only 1% of applicants passing the assessment. This elite team, coupled with the success of “Black Myth: Wukong,” has naturally attracted a swarm of headhunters.

Beyond the engineering team, core positions like animation designers, game effects specialists, and 3D designers have also become targets. Some employees have even hidden their affiliation with “Game Science” to avoid harassment from headhunters.

While “Game Science” employees’ salaries are slightly below the industry average, design roles offer highly competitive compensation, with over 80% exceeding the industry average. While generous benefits are a powerful tool for retaining employees, they may not be the most crucial factor. Resonating with the founders, the founding team, and the company culture might be the most significant reason for employees to stay.

Headhunters had their eyes on “Game Science” even during the early stages of “Black Myth: Wukong,” when the firsttrailer was released. On August 20, 2020, to promote the game and attract top talent, the “Game Science” team released the first gameplay demonstration video on multiple platforms. The video’s stunning visuals shocked the entire internet. Since then, headhunters and competitors have been actively trying to”poach” employees.

Faced with the current, even more aggressive headhunting, Yang Qi, co-founder of “Game Science” and art director of “Black Myth: Wukong,” has repeatedly pleaded for mercy: “Please, HR folks, have mercy. You don’t lack talent internally. Treat them well, don’t mess with us.”

The game producer stated: “We deeply respect the wishes and choices of each employee. We encourage them to pursue their dreams according to their own desires. As long as they prioritize their work and complete each task responsibly, we are willing to let them do whatthey want to do.”

The success of “Black Myth: Wukong” is not only a landmark event for the Chinese gaming industry but also a powerful impact on the global gaming market. The game’s unique Eastern fantasy style and rich cultural content have won the hearts and recognition of players worldwide. However, whydid “Black Myth: Wukong,” with its entire creative team coming from Tencent and receiving support from so many industry giants, not emerge from a major company?

Some bloggers believe that the structure and culture of large companies might not be suitable for projects like “Black Myth: Wukong.” Major companies prioritize efficiencyand profits, while “Black Myth: Wukong” required more time and effort to refine details and pursue perfection. Perhaps it was the independence and freedom of “Game Science” that enabled the creation of such a phenomenal game.

The success of “Black Myth: Wukong” has made “Game Science”a hot company in the industry, and its employees have become highly sought-after by headhunters. The outcome of this “talent war” remains to be seen. However, it is certain that this “storm” will have a profound impact on the development of the Chinese gaming industry.

【来源】https://mp.weixin.qq.com/s/IrMFww9H4xE_5BiQvtAU6A

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