**AMD 宣称在帧生成技术上超越英伟达,Steinman:英伟达应配合我们**

近日,AMD 高级技术官 Aaron Steinman 表示,与英伟达的竞争中,AMD 在某些技术领域已超越了对手。尽管外界普遍认为,AMD 在超级分辨率锐画技术(FSR)和帧生成技术 AFMF 上落后于英伟达,但 Steinman 对此持有不同的看法。

Steinman 指出,英伟达现在需要与 AMD 合作,共同推进驱动相关的解决方案。他特别想知道英伟达对此的感受。值得注意的是,Steinman 提到的基于驱动程序的技术包括即将于 1 月 24 日推出预览版的 AMD Fluid Motion Frames(AFMF)和已经上市的 Radeon Super Resolution(RSR)。与 FSR 技术不同,这两项 AMD 技术不需要开发者在游戏中特别支持,因此可以广泛应用于大多数游戏。

Steinman 进一步表示:“我认为英伟达的深度学习超采样 (DLSS) 受益范围有限。而我们的解决方案具有开源和跨供应商的优势。英伟达要么跟进并从我们的解决方案中受益,要么自己开发类似的技术。”他还以《阿凡达:潘多拉边境》为例,说明这款游戏提供了 AMD 的帧生成技术和 FSR 3,但不支持英伟达的 DLSS。这意味着英伟达的 GPU 用户必须使用 AMD 的升频技术。

英语如下:

Title: AMD Challenges Nvidia: Open Source Technology May Lead the Revolution in Game Image Quality

Keywords: AMD, Nvidia, Technological Competition

News Content: **AMD Claims to Have Overtaken Nvidia in Frame Generation Technology, Steinman: Nvidia Should Collaborate with Us**

Recently, AMD’s Senior Technical Officer Aaron Steinman stated that AMD has surpassed its rival, Nvidia, in certain technological areas. Despite the general perception that AMD lags behind Nvidia in Super Resolution Fidelity Shader (FSR) and Frame Generation technology (AFMF), Steinman holds a different view.

Steinman pointed out that Nvidia now needs to collaborate with AMD to jointly advance driver-related solutions. He is particularly interested in knowing Nvidia’s thoughts on this. It is worth noting that the driver-based technologies mentioned by Steinman include the upcoming preview version of AMD Fluid Motion Frames (AFMF) and the already released Radeon Super Resolution (RSR). Unlike FSR technology, these two AMD technologies do not require developers to specifically support them in games, making them widely applicable to most games.

Steinman further stated, “I believe that Nvidia’s Deep Learning Super Sampling (DLSS) has limited benefits. Our solutions have the advantages of being open source and cross-vendor. Nvidia either needs to follow suit and benefit from our solutions or develop similar technologies themselves.” He also used the example of ‘Avatar: Frontiers of Pandora’ to illustrate that this game offers AMD’s frame generation technology and FSR 3 but does not support Nvidia’s DLSS. This means that Nvidia’s GPU users must use AMD’s upscaling technology.

【来源】https://www.ithome.com/0/745/447.htm

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