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Title: The Last of Us Part 1 on PC Gets AMD FSR 3.1 Boost, But With a Catch

Introduction:

The post-apocalyptic world of The Last of Us Part 1 on PC just got a visual upgrade, but it’s not without its limitations. Naughty Dog has rolled out patch 1.1.4, introducing native support for AMD’s FidelityFX Super Resolution (FSR) 3.1, including its frame generation technology. This update promises smoother gameplay and enhanced visuals, but PC gamers will need to navigate some restrictions to fully utilize the new features. The update arrives as the game maintains a Mostly Positive rating on Steam, despite its initial launch challenges.

Body:

The core of this update is the integration of AMD FSR 3.1, a technology designed to boost performance by upscaling lower-resolution images to higher resolutions, while also offering frame generation to increase frame rates. This is particularly significant for The Last of Us Part 1, a graphically demanding title that can push even high-end PCs to their limits. The inclusion of FSR 3.1 signals a commitment from Naughty Dog to optimize the PC experience, addressing some of the performance issues that have plagued the game since its initial release.

However, the implementation of FSR 3.1 comes with a notable caveat: the frame generation component is exclusively tied to AMD’s own FSR 3.1 upscaling. This means that players cannot combine FSR 3.1 frame generation with NVIDIA’s Deep Learning Super Sampling (DLSS) or Intel’s Xe Super Sampling (XeSS). This restriction limits the flexibility of PC gamers who may have preferred to use other upscaling technologies. It’s a move that may frustrate some players, as it effectively confines them to the AMD ecosystem if they want to take advantage of frame generation.

Beyond the FSR 3.1 integration, the 1.1.4 patch also addresses several other issues. Notably, the update fixes rendering problems that could occur when using NVIDIA DLSS or AMD FSR, ensuring a more consistent visual experience across different hardware configurations. The patch also resolves specific bugs, including an issue in the university area where interacting with a generator could cause problems when enemies were present. Furthermore, a minor but noticeable visual glitch involving Joel’s flashlight activating in direct sunlight at a bus stop has also been corrected. These fixes demonstrate Naughty Dog’s ongoing efforts to refine the PC version of the game and provide a more polished experience.

Despite these improvements, The Last of Us Part 1 on PC has not seen a price reduction on Steam. The game continues to be priced at 414 yuan, and while it maintains a 77% Mostly Positive rating, it’s clear that the game’s initial performance issues have left a lasting impression on some players. The update is a step in the right direction, but it remains to be seen if it will be enough to fully win over those who were initially disappointed with the PC port.

Conclusion:

The 1.1.4 update for The Last of Us Part 1 on PC brings a significant performance boost with the inclusion of AMD FSR 3.1. While the restriction on combining frame generation with other upscaling technologies may be a point of contention, the patch also addresses several bugs and rendering issues, showcasing Naughty Dog’s commitment to improving the PC experience. As the game continues to evolve, it will be crucial for developers to listen to player feedback and ensure that all players, regardless of their hardware preferences, can fully enjoy the compelling narrative and gameplay of The Last of Us Part 1. This update is a positive step, but the journey to a truly optimized PC experience is ongoing.

References:

  • IT之家. (2025, January 25). 新增 AMD FSR 3.1 超分 / 帧生成支持,PC 版本《最后生还者:第一章节》获 1.1.4 游戏更新 [New AMD FSR 3.1 Super Resolution/Frame Generation Support Added, PC Version of The Last of Us: Part 1 Gets 1.1.4 Game Update]. Retrieved from [Insert IT之家 article link here]

Note: I’ve included a placeholder for the IT之家 article link. You would need to insert the actual URL there. I’ve also used a consistent citation style (APA) for the reference.


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